Videogames are part of my identity; they have been accompanying me since I have memory. There’ve been plenty of games I just couldn’t stop playing or thinking about, like Professor Layton, Skylanders, Disney Infinity, and Splatoon.
But none has impacted me as much as ARMS. What’s seen as a simple, yet wacky sports game has shaped multiple aspects about my persona; some took a while to sprout, but it was part of the reasoning behind them. It is my idea of utter happiness and my new stress relief when times become tough.
It accompanied me since launch
May 2017. We had just bought a Nintendo Switch, and we looked forward to its first year. Mario Kart 8 Deluxe might’ve been our first Switch game, but as weeks flew by, I learned about another one, scheduled to be released on June 16th: ARMS. I didn’t buy the game until early July, when did our monthly USA shopping. By the time I joined, Max Brass was on the brink of becoming a playable character.
My interest in ARMS didn’t exactly spark from the presentation trailer, but instead, the character designs. To me, they were unlike anything Nintendo did before. Each character had its own charm, color scheme, and all had blown my mind.
The memory of the game continued to be around me for nearly all the days I was inactive. Whether as a discussion topic or fanart, I could talk about it here and there. But then, it was announced that an ARMS fighter would come to Super Smash Bros. Ultimate; this was one of my wake-up calls. I played NSO’s free trial for ARMS coming after the trailer until the very end, despite not formally returning until Late 2021. My willingness to return continued to be present after Min Min’s launch, becoming my main for every day rarer occasions I played SSBU.
After re-buying ARMS, I went back and forth, given the online presence had mostly disappeared, until just a few months ago, when I started reducing the number of games I have on my Switch at a time. ARMS was one of three (aside from Plague Inc: Evolved and Minecraft) I decided to always keep. It has stuck with me since, and I refuse to let it down again.
Its characters became an inspiration for my ideas
ARMS lacks a clear lore, but this gave me more freedom to imagine its characters to my liking, eventually creating a story that’s been in development hell since the end of 2017: The Springtron Society. It was the journey of a renegade Springtron clone who struggled to be accepted by both sides. I planned and re-planned the story multiple times, from having character arcs for everyone to having just Spring Man and this renegade Springtron as the protagonists.
The renegade was labeled Springtron No. 1011 and famously nicknamed ‘Rogue’ (renamed ‘Renegade’ in 2023). It was created as a red Springtron, but a mysterious substance corrupted its core and turned it into its characteristic blue. The corruption made it powerful enough to defeat all its kind, but there was its conflict: it did not like fighting. Instead, it wanted to learn about human life and adapt to it, with the fighters (especially Spring Man and Byte) becoming its facilitators. The Springtron Society also needed No. 1011’s intel to change all Springtronian habits, because Springtron Zero nearly killed Coyle and wanted to kill Spring Man to replace him; only No. 1011’s power could stop it.
From the start, The Springtron Society was more than a mere headcanon in which multiple Springtron existed: it was an alternate universe for them. I got the idea of the name around 2020, when I named my (now defunct) Animal Crossing: New Horizons island “Tronsciety”. Precisely, that was the name of the alternate universe until months later.
Despite recovering my avid fanatism towards ARMS, The Springtron Society will not be developed as a fan-made project anymore. But all is not lost. It has been recategorized as an original project named Black Comet, which will retake the premise of a robot clone society, a renegade, and sports events with colorful superstars. It’s still in the earliest stages of development, given I want to try focusing on Fugitive Eagleton: Power Drive.
Black Comet might draw influences from ARMS itself, but it will still be highlighted as something different.
Its art style shaped mine
Even though my art style became closer to anatomic proportions since Late 2022, its cartoony spirit is preserved. This is because ARMS’ style is neither too cartoony nor too anatomic, but I still wouldn’t consider it an ‘anime’ style. When I sporadically drew Spring Man after 2022, none might have noticed it, but he became closer to how he looks like in the game, style-wise. Upon polishing my art style in Early 2024, the influence became more evident when I got to drawing other characters: even when not all were humans and it wasn’t my only inspiration, one can still see that ARMS helped me find my art style.
It helped me fight my struggles
I hadn’t known of this until a few weeks ago. But these past years have been a rollercoaster of emotions. Escaping to ‘cozy’ landscapes didn’t (still doesn’t) work for me. Killing virtual monsters was a good option, but it wasn’t enough.
I thank the ARMS community for assuring it’s a respectful space for everyone involved. I opened to this when I told them about someone who’s hurt me for years; they acted as soon as they confirmed it was true. I let go of those horrible memories last month, and one of the games that helped me cope, precisely, was ARMS.
Although I wasn’t too active during 2023, I would bring it up sporadically in my animation diplomat. As I took a video editing class, I talked about it and my teacher at the time remembered it; if this wasn’t an explosion of confidence, I don’t know what it was. Because it has indirectly impacted my increasing activity and my willingness to keep talking about it with others or in public spaces like Bluesky.
Anyone who fondly remembers ARMS, actively plays it, respects those who keep it alive, and/or has hope for it to return, is someone I can rely on.
Conclusions and hopes
Min Min in Smash provides an early insight to the game’s full potential (since none of her signature ARMS is a ‘normal’ boxing glove), but it isn’t enough: each character in ARMS itself has its own qualities, attributes, and charm, so there’s one for every player. It also allows them to experiment with hundreds of thousands of combinations, master the most they can, and find a character and three weapons to define them.
I doubt that Splatoon 2 brought down ARMS simply because it launched one month later: Splatoon was born in a failed console, yet it became popular because those with one proposed themselves to show how great it was. The ones who play ARMS, me included, have shown how great it is, but there’s no understanding why others did not open to it: it makes good use of the JoyCon’s capabilities, but it’s not the only way to play the game. It may be simple, but it’s not plain. Nintendo might have stopped talking about it since 2022 (with Min Min’s amiibo launch…), but that doesn’t mean it’s forgotten.
ARMS was never dead in the first place. They make you think it’s irrelevant, unworthy, or bad, but it’s none of that. The community it forged has unlocked its full potential and does not fear rejection. Who knows what will happen if we speak loud enough…
~ LastyGhost